Troupe Master Grimm (
fireindreams) wrote2018-07-04 10:15 pm
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LifeAftr Inventory/Nerfs/Random Other Things
Inventory
His cloak.
A knapsack labeled with Grimm's name. It contains the following:
1 sack of oats
1 hatchet
1 bolt of cloth
1 bar of soap.
1 Stone of Farspeech
1 sweet clover: a four-leaf clover in a bottle. Uncorking it attracts animals. Ten hours of use remain.
1 damaged data pad: inoperable but contains a speech-to-text message. Found during a search request with the Knight on the island Umui.
1 Grimmchild charm: the charm used to summon the Grimmchild. Currently in their first stage of birth.
Ability Nerfs
All of Grimm's abilities come with an exhaustion caveat.
Teleportation: Reduced to line-of-sight.
Bat-bugs: No nerf.
Dive combo: No nerf.
Upper cut: Fireballs generated only produce three rather then six.
Fire bats: No nerf.
Fire sphere: Grimm can use this ability three times per day before exhaustion sets in.
Spikes: No nerf.
The Grimmchild will needed to be requested from the Storyteller.
Search Requests
07/11/18: Umui | G3, searched with the Knight. Found: 1 damaged data pad. No dangers.
07/20/18 - 07/21/18: Umui | F8, searched alone. Found: 6 broken automatons (four with the name plates LIAC-31, LIAC-43, LIAC-42, and LIAC-50. other two don't have any). No dangers.
08/10/18: Nuidan | F6, searched with the Knight. Discovered Popo. No dangers.
Story Favors
One used | Two remaining
Favors:
July: Grimm's battle against the Knight during the Grimm Troupe DLC.
July: Meeting Amaterasu and battling Upsy.
August: Grimm's conversation with the Knight about cycles and burdens, told as a fairy tale.
October: Ghost Event: Grimm's battle against the Knight, in full (x2)
October: Ghost Event: Speaking to the Nightmare King before falling asleep (x2)
His cloak.
A knapsack labeled with Grimm's name. It contains the following:
1 sack of oats
1 hatchet
1 bolt of cloth
1 bar of soap.
1 Stone of Farspeech
1 sweet clover: a four-leaf clover in a bottle. Uncorking it attracts animals. Ten hours of use remain.
1 damaged data pad: inoperable but contains a speech-to-text message. Found during a search request with the Knight on the island Umui.
1 Grimmchild charm: the charm used to summon the Grimmchild. Currently in their first stage of birth.
Ability Nerfs
All of Grimm's abilities come with an exhaustion caveat.
Teleportation: Reduced to line-of-sight.
Bat-bugs: No nerf.
Dive combo: No nerf.
Upper cut: Fireballs generated only produce three rather then six.
Fire bats: No nerf.
Fire sphere: Grimm can use this ability three times per day before exhaustion sets in.
Spikes: No nerf.
The Grimmchild will needed to be requested from the Storyteller.
Search Requests
07/11/18: Umui | G3, searched with the Knight. Found: 1 damaged data pad. No dangers.
07/20/18 - 07/21/18: Umui | F8, searched alone. Found: 6 broken automatons (four with the name plates LIAC-31, LIAC-43, LIAC-42, and LIAC-50. other two don't have any). No dangers.
08/10/18: Nuidan | F6, searched with the Knight. Discovered Popo. No dangers.
Story Favors
One used | Two remaining
Favors:
July: Grimm's battle against the Knight during the Grimm Troupe DLC.
July: Meeting Amaterasu and battling Upsy.
August: Grimm's conversation with the Knight about cycles and burdens, told as a fairy tale.
October: Ghost Event: Grimm's battle against the Knight, in full (x2)
October: Ghost Event: Speaking to the Nightmare King before falling asleep (x2)
Grimm Troupe Poem
Shadows dream of endless fire.
Flames devour and embers swoop.
One will light the Nightmare Lantern.
Call and serve in Grimm's dread Troupe.
A spark of red light lights darkest dreams.
Scarlet nightmares bright and wild.
Visions dance and flames do speak:
Burn the father, feed the child.
Dance and die and live forever.
Silent voices shout and sing.
Stand before the Troupe's dark heart.
Burn away the Nightmare King.